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King
At King, I led a team of designers and UI artists through new features, experiments, and early prototypes while staying deeply involved in the creative process. I helped launch Paradise Bay, growing it from an App Store Editors Choice to a game that earned over one hundred million dollars and maintained strong daily engagement. I contributed to every stage of the UX process, from concept and documentation to animation and implementation, while mentoring teammates and helping define the studio’s vision for user experience.
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